Monday, April 26, 2010

Fright Night Archives - Fright Night 2

Fright Night 2 is a convention where we aim to raise the bar on Horror Gaming in Wellington, and present a whole evening of tingled spines and unsettling feelings. It is a small convention, with limited entries, and players who are hungry for the dark world of Vampires, Zombies, Serial Killers and things that can't be described in written words: they are unnameable.

There will be two rounds, each with 5 games. Pre-registered players only.
When: Saturday, October 25 2008, 16:30 - 23:55
Where: Turnbull House, opposite the Beehive
What: Two sessions of horror gaming

GAMES

Title: The House on Appletree Lane
GM: Mike Foster
Players 5


For Rent, one whole floor of large three-storey house, four bedrooms, living
area with small balcony (great views!), kitchen and bathroom. Would suit
students, professionals, couples or even family groups. No pets

Yeah, you saw the ad, it seemed like a pretty sweet deal, maybe too good, with the rent so cheap and all, but then there were apparently tenants on the other floors. They couldn't be that bad though, surely.

Of course, maybe if you ever met, or even just saw, some of the others who are supposed to
live here it might explain the smell that always seems to permeate the downstairs kitchen. Or the strange music that plays at random times and never seems to be coming from the same place twice. Or the dog you're sure you can hear barking occasionally, even though there's no pets allowed. And sometimes you're sure you can hear scratching, even words, if you listen real hard (maybe too hard?) coming from within the walls themselves. There must be someone else here, because you hear them on the stairs sometimes and the basement door can't just be opening and shutting by itself.

Style Mystery
Suspense 4/5
Scare 3/5
Splatter 2/5
Strange 3/5

Title: Cthulhu Rising - Ground Zero
GM: Marcus Bone
Players 5

The destruction of Test Facility 3188 has not gone unnoticed. Military Sciences Division (MiliSci) have been keeping their orbital electronic eyes on the site for some time. Motokatsu-Kyono have reluctantly had to accept their offer of help in neutralising the extradimensional threat pouring from the second Matter Transmitter, located at a secret research facility on the dark side of the moon.

The players are members of Striketeam Charlie - a MiliSci commando team enroute to their insertion LZ. Their orders are to recover any technology from the MKC project labs before destroying the site with a tac-nuke. The question is - what exactly happened to striketeam Alpha and striketeam Bravo..?


Style Doom meets Call of Cthulhu
Suspense 2/5
Scare 3/5
Splatter 5/5
Strange 2/5

Title:
Geiger Counter - Title TBA
GM: Mike Sands
Players 6

In space. Screams. Someone may survive.

This is a science fiction horror (e.g. Alien series, Pitch Black). High
player input.

Style Cinematic survival horror
Suspense 2/5
Scare
4/5
Splatter 4/5
Strange 3/5

Title: ED-101
GM: Malcolm
Harbrow
Round 1
Players 5

War is hell. Especially in space, where any incident can be deadly and help is always too late. For you though, the war will soon be over thanks to ED-101, a derelict escort found behind enemy lines on the long-range sensors. When the Captain called for volunteers to fly the ship back to friendly space, you jumped at the chance to avoid the deadly silent-running deep patrol.

As the prize crew of a captured enemy ship, you'll need to decrypt the logs and access codes, get the ship spaceworthy, avoid routine enemy patrols and sit tight until you're back in friendly space.


Piece of cake.

Style Claustrophobic Thriller
Advisory R16
Suspense 4/5
Scare 3/5
Splatter 2/5
Strange 3/5

Title:
Judgement Night
GM: Grant Robinson
Round 2
Players 4

You awaken with three strangers, trapped in an old house. As you work against time
to escape you find out that the secrets of the others reveal information that
might help you get out, or which might mean that you will never again see the
light of day...


Style Trapped
Advisory R18
Suspense 2/5
Scare 3/5
Splatter 5/5
Strange 2/5

Title:
Hot War
GM:
Malcolm Craig
Round: 2
Players: 5

London. Winter. 1963.

It is a year since the Cold War went hot.

And this was not just a nuclear war.

Far more sinister, darker weapons were deployed from the shadows. Survival and re-building are all that matter now. But human nature and tragic circumstances mean that everyone has their own ambitions.

...a Government desperate to hold on to what remains of the country.
...military forces who wish to expand their power and influence.
...frightened and brutalised refugees who simply want a place to call home.

Into this maelstrom steps the Special Situations Group, a motley band of men and women
tasked with the jobs too dirty or dangerous for anyone else.

This is Hot War: A game of friends, enemies, secrets and consequences in the aftermath.

Style Post apocalyptic
Advisory M
Suspense 4/5
Scare 3/5
Splatter 1/5
Strange 5/5


Title: Lambs of a Nameless God
GM: Luke Walker
Round: 2
Players: 4

The world ended five years ago today. Some say it came from the sky. Others that it came from below, twisting through the streets of our city like a darkness. Everyone simply woke up to find that their world have left them. The older ones couldn't survive in this new world without past. So we, the younger ones, thrived.

We live life now bright and free in the wasteland, in defiance of everything that tries to take it from us – apathy, hunger, violence, loneliness. We cling to each other tightly as only together we can be ourselves; our whole world.

Then again, months without sleep will do strange things to you.


Style Post-apocalyptic
Advisory R16
Suspense 3/5
Scare 2/5
Splatter 3/5
Strange 4/5

Title: Little Deaths
GM: Ivan
Towlson
Round: 2
Players: 3

They lured you with the promise of a better life in the West: well paid work, enough to send money home to your family, maybe even a permanent visa after a few years. But when they tied your friend's hands and threw her overboard to get the Italian patrol boat off your trail, you knew you'd made the worst mistake of your life. Because when they saw you, they didn't see a human being. They saw a piece of meat.

But by then it was too late. You were already in their hands. And now you’re trapped in a relentless nightmare of forced prostitution, random violence and sickening fear, enforced by brutal threats to you and your family. Every day is a living hell, with nothing to look forward to but months and years of the same.

Then, one day, you discover what could just be a way out. So what would you give to escape this life of misery? How far would you go for revenge on the people who inflicted it on you? And what will you become along the way?


Style Harrowed Character Exploration
Advisory R18
Suspense 2/5
Scare 3/5
Splatter 3/5
Strange 3/5

Title: Death on the Streets
GM: Alasdair Sinclair
Round: 2
Players: 4

Prohibition was the best thing that ever happened to you. You used to be the lowest scum on the streets, now you’re welcome at every fancy place in town. Millionaires know your name, and your phone number. Gin, whisky, champagne are the lubricants of high class life: your life. You were a big man about the towns, and had the respect of all your friends.

Now when you drive through the streets it’s with a shotgun on your lap, and when the mists descend you don’t go out at all if you’re smart. It ain’t the law. You’ve got him beat. It’s something else. Something that ain’t no respecter of authority, and ain’t too worried by bullets and armoured glass neither.

Some say it’s the devil come for his share. You say: fuck him.

Style Hunted and Desperate
Advisory R16
Suspense 3/5
Scare 3/5
Splatter 4/5
Strange 2/5